Publisher/Date:
Lone Canuck Publishing (2018)
Product Type:
Scenario Pack
Country of Origin:
Canada
Contents:
6 scenarios on cardstock
The Quick 6 Scenario pack is a small pack of 6 small scenarios designed for and released with the 2018 West Coast Rumble, a Canadian ASL tournament run by George Kelln (who also runs Lone Canuck Publishing).
The scenarios are a mixed bag of actions that include fighting set in France 1940 (British vs. Germans), Greece 1940 (Greeks vs. Italians), Soviet Union 1941 (Soviets vs. Italians), Guadalcanal 1942 (Americans vs. Japanese), Italy 1944 (Americans vs. Germans), and France 1944 (Americans vs. Germans). To play all the scenarios, one needs boards 9, 44, 64, 70, 71, and 75. One scenario uses overlays.
All of the Quick 6 scenarios are deliberately small, or even tiny. Each uses only a single half-board as a playing area and no scenario is more than 6 turns long. Most of the scenarios feature only a handful of units per side. For example, Q1 (Simple Mission), the France 1940 scenario, depicts a German attack with only 5 squads and 2 AFVs against a defending force of 2 squads and 2 AT guns (which receives 2 more squads as reinforcements). Q2 (Baron’s Counterattack), set in France 1944, features a German attack with 7 squad-equivalents against 4 US squads. Two other scenarios are similarly itty-bitty.
The two “large” (only in a relative sense) scenarios in the pack both feature Italians. Q5 (Drive to Ioannina) portrays an Italian attack with 15.5 squad-equivalents and 4 AFVs against a Greek position of 3 crews with HMGs in pillboxes and 2 INF guns (they also get 2 squads as late game reinforcements). Q6 (Per L’Onore Di Roma) features an Italian attack with 15.5 squads against a Soviet force of 5 squads and 4.5 squads as reinforcements.
Some ASLers prefer larger actions, some prefer smaller ones; for the most part, it is a matter of taste. It should be noted, though, that when scenarios are very, very small, as most of the scenarios here are, they become very gamey, as a single good or bad die roll can easily determine the entire scenario’s outcome. For this reason, many ASLer players avoid such scenarios in competitive settings (which is here a bit ironic, as these scenarios were made for a tournament). Your Humble Author does not like to play scenarios in which each side has only 4-6 squads, but, as the ancient Romans used to say, “Your mileage may vary.” They probably said it fancier, in Latin or something.
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