Alternative Titles/Edition History:
1st Edition, 1986, 2nd Edition Multi-Man Publishing), 2000
Publisher/Date:
Avalon Hill (1st Edition, 1986); Multi-Man Publishing (2nd Edition, 2000)
Product Type:
Core Module
Country of Origin:
U.S.A.
Contents:
1st Edition: 1 8" x 22" mounted mapboard (Map 24), 2 countersheets, 8 scenarios, Chapter K rules
2nd Edition: 3 8" x 22" mounted mapboards (Maps 2, 4, 24), 2 countersheets, 8 scenarios
Commentary:Paratrooper is unusual in that it is not really a true ASL “core” module, containing no counters that cannot be found elsewhere in the system, nor a complete nationality (though it does contain a new map and a rulebook chapter).
It was designed as a comparatively inexpensive alternative to Beyond Valor as a way to start playing ASL, especially for people who already owned Squad Leader. With that in mind, it contains “Chapter K,” a rules section designed to help teach people the basics of ASL rules (the merits of this chapter, or lack thereof, have been much debated over the years). Like 1st Edition Beyond Valor, 1st Edition Paratrooper assumed players had access to the Squad Leader series of games, and some of the scenarios in it require mapboards from Squad Leader (2nd Edition Paratrooper does include two Squad Leader maps). Like Beyond Valor, many of the scenarios in Paratrooper are longer and larger than is typical today; however, a number of them have a good reputation.
MMP printed a 2nd edition of Paratrooper which added two maps (2, 4) that had originally appeared in Squad Leader and which did not include Chapter K (now appearing in the 2nd Edition ASLRB).
Paratrooper will not be printed again, due to the success of the ASL Starter Kits. The maps that originally appeared in Paratrooper can now be found in:
Board 2: Beyond Valor (3rd Edition)
Board 4: Beyond Valor (3rd Edition)
Board 24: Action Pack 3 (Few Returned)
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