Alternative Titles/Edition History:
1st edition, 2001; 2nd edition, 2003; 3rd edition, 2006?; 4th Edition (Busting the Bocage BAR Edition), 2013; 5th Edition (Petty's War), 2017.
Note: see also the editions under the name Pointe Du Hoc.
Publisher/Date:
Critical Hit (1st edition, 2001; 2nd edition, 2003; 3rd edition, 2006?; 4th Edition, 2013; 5th Edition, 2017)
Product Type:
HASL/Historical Module
Country of Origin:
U.S.A.
Contents:
1st Edition: historical map, 6 scenarios, tactical tips sheet, "free" countersheet of 48 counters
2nd Edition: historical map (with larger hexes), 6 scenarios;
3rd Edition: historical map, ??
4th Edition (i.e., Busting the Bocage BAR Edition) Contents: 2 x 12" x 18" unfolded historical maps, 2 pages rules, 6 scenarios, 1 countersheet with 212 die-cut counters.
5th Edition (Petty's War Contents): historical amp, 8 scenarios, rules, 2 play aids, 4 destroyer cards, 540 die-cut counters. Note: this product was not seen by Desperation Morale and these contents are based solely on Critical Hit claims, which are frequently erroneous.
Commentary:Busting the Bocage depicts fighting involving the 2nd Ranger Battalion near Pointe du Hoc on and after D-Day. It is the same topic that Critical Hit’s historical module Pointe du Hoc covers, and in fact, Busting the Bocage is essentially the Pointe Du Hoc module with new artwork and the beach area lopped off. Unlike Pointe du Hoc, it contains no campaign game.
This may be one of the more legitimate re-uses of a historical map, as the original Pointe du Hoc might have daunted some with its amphibious-landing, cliff-scaling nature. This module eliminates that whole part of the operation (as well as the 7-6-7 Army Ranger counters from Pointe du Hoc) and concentrates on inland battles with six new scenarios designed by Ray Tapio. These include one large scenario and five small or medium-sized scenarios.
2nd Edition: Actually the third version of the Pointe du Hoc map, the 2nd Edition Busting the Bocage was made possible through the creation of an ATS game, D-Day Rangers, which used the same map.
3rd Edition: Critical Hit’s Web site at one point offered for sale a “3rd Edition” Busting the Bocage map, which it said was “brighter” and “has a new treatment for the German minefields.” Supposedly it was featured in “Busting the Bocage 3rd Edition,” but only the 2nd Edition was available for sale on the Web site. Eventually, the 3rd Edition actually appeared in late 2006 as an extra in Critical Hit Magazine Volume 7 Number 3. It consists of a slightly reworked map and 6 slightly reworked scenarios (irritatingly, all of which were given different names).
4th Edition (i.e., Busting the Bocage BAR Edition) Comments: The Critical Hit marketing copy for Busting the Bocage BAR Edition states that “it really is hard to believe that over a decade has come and gone” since Busting the Bocage was first released. And so it has. But it is not as if Busting the Bocage has not been constantly thrown at the ASL world in the intervening years. The BAR edition of Busting the Bocage is actually the 4th Edition of this product over the past dozen years. Moreover, one should keep in mind that Busting the Bocage itself is actually a truncated version of Pointe du Hoc, which itself has gone through three editions, one of which appeared only in late 2012. What this means is that, since 1998, Critical Hit has actually released SEVEN versions of this one product. Between Busting the Bocage and Pointe du Hoc, Critical Hit averages a version about every two years. This is actually one of the most re-treaded products in Critical Hit’s entire catalog.
Why does this happen? Critical Hit has a business model which is dependent on reprinting and recycling all of its products as much as possible. For all intents and purposes, Critical Hit only has two product lines: its line of ASL-compatible products and its ATS line, a competing tactical gaming system. Critical Hit creates both ASL and ATS versions of almost all of its designs, so it can get maximum value out of the same printed maps. Critical Hit also sometimes skimps on playtesting and development, as many players have discovered over the years. But even so, Critical Hit cannot typically release enough new products each year to sustain the company. This causes Critical Hit to release, re-release and release yet again its previously published items. Scenarios get recycled repeatedly, maps get recycled repeatedly–the products all get printed again and again, sometimes with real improvements, sometimes with cosmetic improvements, sometimes with little “improvement” at all. Moreover, names of scenarios and modules are changed, so that retailers and customers can never be sure if they are purchasing a product for the first time or merely repurchasing it (brazenly, the Busting the Bocage rules claim that the purpose of the new scenario titles is to “avoid confusion”). It would seem, at least, that Critical Hit must believe that the only way it can survive as a full-time game company is by constantly repainting and reprinting its old catalog.
So we have this 4th Edition Busting the Bocage as a result. The major change is in the map, which now comes in the form of two overlapping maps printed on light cardstock instead of paper. The artwork is slightly revised. Critical Hit did not pay to have the maps folded in half. They come as two large, flat maps, which makes the product larger and more awkward to store than other official or unofficial ASL products–unless the user folds the maps himself. Players should be warned that, unfolded, the maps are susceptible to being bent. Moreover, the use of nonfolded maps also apparently necessitated Critical Hit abandoning a ziplock bag for storage, simply encasing the contents in shrinkwrap instead. This means that, after opening the product, ASLers will not be able to store the product in its original packaging unless they carefully cut a slit open in the shrinkwrap to preserve it. Critical Hit clearly needed to fold the maps.
The other change is the addition of a countersheet, which simply duplicates the countersheet provided in the 2012 edition of Pointe du Hoc. Consequently, many of the counters, such as Scaling Ladders and Ropes and Landing Craft, are useless for Busting the Bocage, which has no water, beaches or cliffs.
For owners of a previous edition, there’s no particular reason to get this new edition.
5th Edition (Petty’s War) Comments: It was inevitable that Critical Hit would rename and rerelease Pointe du Hoc/Busting the Bocage, a module that has gone through so many iterations it even fooled Desperation Morale into dividing it into two entries. In 2017, Critical Hit announced the release of Petty’s War for $79.95, a product that turned out to be the latest iteration of PdH/BtB. Desperation Morale has not purchased a copy of this edition because at some point you just have to say, “that’s fucking enough.” Critical Hit claims that this edition includes 8 scenarios, an “expanded” map, rules, play aids, and 540 die-cut counters. Note that Critical Hit component claims are frequently erroneous, particularly for counters. This edition probably has a map that is formed from four or more 12″ x 18″ unmounted (heavy paper/light cardstock) glossy map panels that must be assembled to form the playing area.
Michael Focht says
The entry for CH mag vol 7 no 3 seems to be missing. The link on this page for it is broken.
Pitman says
That is because the thousands of old links are slowly being updated but not all have been completed yet.
Michael Focht says
Ah, I see. Thanks. Is there a way to get to the CH mag vol 7 no 3 page yet?
Pitman says
That page is currently down, because it is under revision for the “reprint” of it issued this past year.
John Mundie says
Mark, of Critical (s)Hit, you write:
“because at some point you just have to say, “that’s fucking enough.””
Amen, Brother, I hear you! I reached this point many years ago.
But I faithfully read your reviews because they are incisive, oft very witty and droll, and always well written. Many thanks.
Indeed, I am amazed at the time, care and analysis you put into all of these CH reviews. Far beyond the call of duty! I hope you are not buying all these duds to review them, for if you are you are wasting good money that could be put towards your other hobby (great photography, if I may say,) or your retirement, or beer.
But your reviews are addictive, which is why I have come to adore you so much (from afar.)
Merci,
JM
Garrison Furness says
One of the other distinguishing features of Critical Hit products is that they never seem to update or supplement their rules, pointing once again to the mission of Tapio And Company–sell the product, not the experience of playing the game.
If they truly cared about customers, they’d issue revised rules, flesh out that which is left out in their usually paltry rulebooks (more pamphlets than anything else), and respond to queries about specific problems. That’s what every other war-game publisher on the planet does. Instead, the attitude one receives from Critical Hit is, “you bought it; if it’s broken, too damn bad.”
That, and “well, wait until we upgrade the counters, the map, and provide a new title so you’ll think you’re buying a completely new game when all you’ll actually receive is a tweak or two and a huge jump in price.”
Thank you for your work and the Consumer Alerts regarding Critical Hit. Critical Hit is an unfailingly irresponsible outfit.
Brian says
CH is dead like fried chicken because Ray is a retard.